![]() ![]() The former doesn't recover health in the same way, but can electrify water from any distance, dealing damage to a large area just like powerful spells, while the latter can destroy bullets and is immune to contact damage, but cannot use their special powers when lacking health. The Mage archetype would then be the mechanically unusual classes-y Robot and Bullet.From another point of view, the Hunter could be regarded as a Ranger/Archer/Scout archetype, who's good at sniping with a crossbow and surviving on her own thanks to her dog, who barks at hidden dangers and finds resources.Apart from that and her pistol, her only other exclusive is a crossbow, a powerful long-ranged weapon that makes up for her small selection of items. She has Junior II, a dog who's essentially her familiar (bringing to mind Rangers and Druids), who occasionally finds items (and detects Mimics). The Hunter makes the loosest fit, being something of a Mage-Thief hybrid.Her active items, molotov cocktails, are the only initial active items that are actually offensively-oriented, and her passive gives her a short damage bonus every time she sustains damage. Apart from her pistol, she gets a sawed-off shotgun, for close encounters. He also is the only character that starts out with armor, and gets one ammo drop to hold out a bit longer. He is one of two characters that gets only one weapon, but his sidearm is the most reliable, with a larger clip, amazing accuracy (made better by the accuracy bonus he gets at the beginning), and a stronger knockback for keeping enemies at bay. He is the character that is most likely to amass items and weapons due to his ability to pick locks (a classic thief gimmick) and to get items at lower prices in the shop, something he can take full advantage of since he also has extra inventory space. The Pilot is the Thief: He has the least firepower (he depends at first solely on his sidearm, which is rather inaccurate and short-ranged), and instead he relies on a collection of non-offensive abilities to get by.Fighter, Mage, Thief: The main four Gungeoneers, at least, roughly follow this scheme:.Dark and Troubled Past: They all have something that went wrong in their past.
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